Media Generation 🇷🇺 14.08.2026 19:11

AI Battle: Nano Banana Pro vs Grok vs ComfyUI for Game Asset Generation

Google/DeepMindGoogle/DeepMind xAIxAI ComfyUIComfyUI
A Russian-language article compares three AI models—Nano Banana Pro, Grok, and ComfyUI—in generating pixel art assets for a retro zombie survival game. The author tests each model on a variety of sprites and buildings, noting strengths and weaknesses in asset suitability, style consistency, and adherence to prompts. Nano Banana Pro is often praised for usable results, while Grok tends to be more detailed, and ComfyUI produces high-quality images that are often not suitable as sprites.
The article presents a battle between neural networks for generating game assets in the pixel art style for a zombie survival game. The author compares Nano Banana Pro, Grok, and a custom ComfyUI workflow across various assets: armored cars, school buses, zombies, buildings, and items. For the armored car sprite, Nano Banana Pro was deemed suitable, Grok provided four samples, and ComfyUI produced a detailed but non-sprite image. For the damaged school bus, Nano Banana Pro hit the mark, while Grok's textures were slightly dirty, and ComfyUI again failed to produce a usable asset. Zombie sprites: Nano Banana Pro's were pale, Grok's too detailed, and ComfyUI's solo fighter was textured but not a sprite. For a zombie fighter, Nano Banana Pro gave a decent animation, Grok's were brutal, and ComfyUI's was scary but not a sprite. The zombie bodybuilder: Nano Banana Pro improved after restart, Grok's were polished, and ComfyUI's had the best arms. For Elvis zombie, Nano Banana Pro's was fine, Grok's missed the mark, and ComfyUI produced a hybrid. The abandoned car: Nano Banana Pro's rust texture was cool, Grok's was dirty, and ComfyUI's was nice. Tires: Nano Banana Pro accidentally made a power-up, Grok made many, and ComfyUI's were off. The fuel tanker: Nano Banana Pro's was good, Grok's explosion was great, and ComfyUI's was wrong. The bar: Nano Banana Pro made a saloon, Grok's sign was too bright, and ComfyUI's was ambiguous. The police station: Nano Banana Pro's was distorted, Grok's was better, and ComfyUI's was like a post-Soviet police post. The school: Nano Banana Pro and Grok were both good, but ComfyUI's was 'in the rays of night light.' The bank: Nano Banana Pro's was strange, Grok's was good, and ComfyUI's looked like a crypt. The fire station: Nano Banana Pro and Grok were good, but ComfyUI's was mediocre. The abandoned hut: Nano Banana Pro's was fine, Grok's had too much vegetation, and ComfyUI's was fantasy-like. The secret lab: Nano Banana Pro's lacked character, Grok's looked like a power station, and ComfyUI's was a transformer box. The boss: Nano Banana Pro's was weak, Grok's was better but became Cthulhu, and ComfyUI's was great but too detailed. For items, Nano Banana Pro and Grok were fine, but ComfyUI's looked like pancakes. For the zombie stripper, Nano Banana Pro had to be prompted with 'go-go dancer' due to censorship, Grok only produced one sheet, and ComfyUI's had charisma. The article concludes with a zombie police officer prompt but is cut off.
Abbreviations
NPC = Non-Player Character — неигровой персонаж
PC = Personal Computer — персональный компьютер
Source: Habr — хаб ИИ — original
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